From the course: Modo 2019 Essential Training
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Final shading and rendering - MODO Tutorial
From the course: Modo 2019 Essential Training
Final shading and rendering
- We're now almost ready for our final render. There's just a handful of materials that still need to be finalized. The first of these is the switch. Now, if you remember I didn't bevel any of the edges on the switch and that's because I was planning to use the rounded edge shader. So if I expand the shaded properties you'll see the rounded edge value is here at the bottom. So I'm going to set that to one millimeter. And that's going to create a very slight bevel anywhere where there's a sharp angle on the switch. I'll also reduce the roughness of the material to 10 percent to create a glossier look. And with that done, I'll restore my shader tree. Then the next material that I want to look at is the base of the switch and this is going to be a simple chrome like metal, so I'll set the defuse amount to zero, the specular amount to 60, and we'll set the roughness to 20. Then I'll open a preview panel on the left hand side and I'll run preview so we can take a look at things. So the…
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Contents
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(Locked)
Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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