- [Instructor] Now that we've completed our work,…and we're ready to see the exported images,…let's go through the process of actually rendering out…these images.…So first let's go over to the shader tree…and select the render item.…It's the one that says render, and it has a purple icon…to the left of it.…It's at the very root of the shader tree,…kinda like the trunk, so let's select that…and look at our properties.…Remember, we took a look at some of these properties,…this is where we can change the resolution…and so on.…
And we have all of that set.…Now what we wanna make sure is that we have…the correct camera that we're gonna render.…So at the very top of this list, it says render camera,…and we go to cam one, there's cam two if you click…on that, so let's just keep that at cam one,…and now let's go to the very top of the screen,…where it says render.…So it's doing a render pass, and all of these…orange buckets represent a CPU core.…So there we have our rendered image.…
So based on the settings that we had in our render tree,…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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