- Let's take a closer look at environment lighting.…The only difference with this and the previous movie…is that this file does not have a light item in there.…It's completely lit by the environment,…though an environment light can be a light source…from an image map…or a gradient that is established by MODO.…Let's take a look by what I mean with that.…You'll notice here if we rotate around…and we look up…at our scene,…a white wash out there and it grays out…and down below,…it's a darker gray.…
So this gradient is set to…a virtual environment,…which is essentially kind of a sphere…that is wrapping around this entire scene.…And that environment map is casting the light.…It's kind of like that dome light.…It's a very even, washed out light,…kind of like an overcast day.…Let's take a look at where we can access that…and change things around for our environment.…So underneath the item list,…we have our shading tab.…
This provides a list of different shading materials,…textures.…We have lights.…We also have environments.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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