From the course: Modo 2019 Essential Training
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Duplicating the dials - MODO Tutorial
From the course: Modo 2019 Essential Training
Duplicating the dials
My dial is going to need a UV map. Particularly this circular section at the top. So, I'm going to create that now. So, I'll open a UV panel here on the side and I'll switch to the UV tools. I'll select the default UV texture, and I'm going to delete the existing UV's. I'll also just hide the inactive UV's on the other meshes 'cause I find them distracting. Then I'm going to paint select this circle of triangles in the middle here, and then shift, up arrow, to extend the selection. Then, I'm going to activate my work plane. My custom work plain, which is aligned to control panel. And I'm going to switch to the top view. So, I'm looking top down onto my dial. And I'll run the projection view command, and I'll just click once in the 3D view porch just to get a perfect planar projection as I selected polygons and then hit "q" to drop the tool. Then, I'll hit the "h" key to hide those polygons that I've just unwrapped, and I'll switch back to my perspective view. I'll switch to edges…
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Contents
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(Locked)
Setting up the project3m 28s
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(Locked)
Creating the side panel3m 38s
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(Locked)
Continuing the side panel2m 36s
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(Locked)
Finishing the side panel3m 40s
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(Locked)
Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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(Locked)
Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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(Locked)
Creating the black keys5m 20s
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(Locked)
Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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(Locked)
Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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