- [Instructor] When working with 3D models,…we sometimes need to deform the shapes.…Now we could select the different components…as we've seen in earlier videos,…and move them or reshape them.…But in MODO there are certain deformation tools…that can help facilitate that process.…So let's make sure that we have the right project open.…So we go to File, choose Project,…Exercise Files, ch_03.…
Now let's Open a File, File Pull-down and Open.…And there it is in our chapter three Scenes.…Let's open up 03_07.…Here we have three chairs,…and let's go through how we would modify this.…So as we've seen in earlier videos,…we can change to our Polygon selection, or Edge,…or Vertex selection.…In this case, let's go with Polygon selection.…
And I'm gonna select all of these here,…these polygons, holding down the Shift key and selecting…the different parts that I want to modify.…Okay.…Now we can move this,…rotate it,…move it again and…we can come up with different shapes,…so it's pretty, pretty cool how we can edit that.…
But there are quicker ways to modify the shape,…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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