In this video, learn how to create a spring.
- In this video, … we're going to create a procedural spring. … So to begin with, … I'm going to make sure I've got an empty mesh item selected. … And I'm going to invoke the Cylinder tool. … And I'm just going to tumble the viewport … until the Work Plane flips to the horizontal. … Next, I'm going to enable snapping … and I'm also going to click on the Grid option … to enable grid-snapping. … And I'm going to click from the center of the grid … to the first corner to create a perfect circle. … With that done, I drop the Cylinder tool. … And then, I'll hit the X key to toggle snapping off. … I'm going to hit the R key to invoke the scale tool. … And I'm just going to uniform scale my circle in … a little bit to make it a little bit smaller. … Once that's done, I will hit Q to drop the Scale tool. … Then, I'm just going to rename this mesh to circle. … And then I'll hit N over the item list … to create a new mesh item. … And in this mesh item, … I'm going to create a spiral curve. … So I'm going to click on Add Operator …
Author
Released
8/7/2019- 3D workflow
- MODO fundamentals
- What makes MODO unique
- Customizing the interface
- Modeling tools
- Procedural modeling
- UV mapping
- Shading and texturing
- Lighting and rendering
- Rigging
Skill Level Beginner
Duration
Views
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Introduction
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1. Modo Introduction
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The Modo layout6m 53s
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Using tools in Modo2m 12s
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Items vs. components1m 49s
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2. 3D Workflow Quick Start
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3. Concepts: What Makes Modo Different?
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The Work Plane4m 40s
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Action centers3m 51s
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Falloffs3m 2s
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Constraints1m 29s
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Sculpting and painting tools3m 26s
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4. Modeling Tools
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Edge flow4m 51s
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Adding edges and cutting3m 36s
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Extruding and beveling4m 40s
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Deformations3m 39s
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Curves5m 29s
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Backdrop items1m 52s
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Duplication4m 31s
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Selections6m 17s
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5. Procedural Modeling
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The mesh operations stack4m 48s
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Merge Meshes3m 4s
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Curve Fill2m 37s
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Curve sweep6m 4s
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Creating a spring3m 36s
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MeshFusion4m 29s
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6. UV Mapping
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Unwrap and pack4m 3s
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Projections2m 54s
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Cut Map4m 42s
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UV Relax tool3m 8s
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7. Shading and Texturing
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Selecting materials3m 1s
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PBR vs. Principled shader5m 23s
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Mapping walkthrough3m 42s
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Procedural textures4m 38s
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Duplicating and instancing5m 20s
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8. Lighting and Rendering
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CG lights3m 8s
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HDR lighting3m 36s
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Camera parameters3m 47s
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Preview renderer5m 7s
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Bucket rendering4m 40s
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Render passes4m 32s
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9. Rigging
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Locators2m 3s
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Hierarchies3m 58s
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Assigning commands2m 18s
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Bones and deformers4m 50s
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10. Duplication
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Instances2m 46s
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Replicators3m 59s
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Deferred meshes2m 21s
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11. Customizing the Interface
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Workbench4m 14s
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12. Project-Based Section
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Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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Texturing the control panel1m 51s
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Creating the key bed2m 59s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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Conclusion
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Next steps1m 28s
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Video: Creating a spring