From the course: Modo 2019 Essential Training
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Creating a speaker 7: Final render - MODO Tutorial
From the course: Modo 2019 Essential Training
Creating a speaker 7: Final render
- [Instructor] So we're now almost ready for the final render of our speaker. There's just a couple of little tweaks we have to do. The first thing I want to do is to select the camera in the item list. And I'm going to go to the camera effects tab and I'm going to enable the depth of field. Now you can see we now have a blurry render, but we can fix that. So what you need to do is to hover your mouse over the speaker, and then hit control + F in order to focus on that particular area in the preview renderer. Then I'm going to locate the environment in the shader tree. I'm going to select my environment, and I'm going to increase the intensity from the default of one, to two, in order to brighten up the scene. Now when it comes to doing a final render in Modo, you have two options. Firstly, there's what's known as the bucket renderer, which is what you get if you use this render button up here. That can be quite funny to set up because you need to be aware of your sampling settings…
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Contents
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Creating a speaker 1: Building the enclosure4m 39s
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(Locked)
Creating a speaker 2: Modeling the holes6m 59s
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Creating a speaker 3: Modeling the mesh details, part 13m 3s
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Creating a speaker 4: Modelling the mesh details, part 22m 32s
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Creating a speaker 5: Assigning materials2m 26s
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Creating a speaker 6: Lighting and materials3m 26s
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Creating a speaker 7: Final render3m 28s
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