Join Dan Ablan for an in-depth discussion in this video Creating product shot lighting, part of Creating Product Shots in MODO.
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With this basic lighting scene, we have just one default Omni-Directional Point Light.…And it's just kind of boring and basic, it's in front of the object, and it's creating…just the kind of a dumb shadow.…So how can we make this look a lot more magazine- like, a lot more like a real photo product shot?…There are a number of things involved, including the materials as I have mentioned.…But we really need some lights around it to make this pop off of the set.…So let's do that. First thing I am going to do is resave this scene, this is our basic…lighting scene, the general light scene that we did earlier.…
I am going to just save it as LightScene, and that will be in the assets folder.…And what we are going to do is go to the Items menu, and let's take that Point Light, right-click,…and we will delete it, goodbye.…Now what I want to do is add a couple of new lights, so from the Items list, from Add Items,…I am going to choose Lights and one DirectionalLight.…And the reason I am going to use a directional light is because it makes things a little…
This course was created and produced by Dan Ablan. We are honored to host these tutorials in the lynda.com library.
- Who should use MODO?
- Adjusting the workflow settings
- Using backdrops images
- Creating models with curves
- Creating materials
- Setting up basic materials in the Shader Tree
- Replicating traditional lighting setups for 3D product shots
- Rendering a 3D product shot