- [Instructor] Let's go through the process…of creating a microphone using mesh fusion.…So what we have here is a file that's already…set up with different mesh fusion objects,…objects that will create a fusion model.…Let's take a look at the different…components of this kit of parts.…Let's look at our item list to the right of the screen,…we have the mic body, I'm gonna select that,…and then the mic body cutter, those are being selected.…
And then the different cutters here,…so I went ahead and named these so that I can keep track…of what is cutting an object and what is an actual…body or something else that's on the screen.…This mic screen is a duplicate of the body cutter,…so that after the body cutter has cut out the mic body,…we can replace it with the mic screen and add textures,…and it'll be part of a final model.…
All right, so right now what we see here…is using the default view, and it's actually showing…all of the separate meshes the same way.…Let's do a quick overview on how we can…change the way this is viewed.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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