From the course: Modo 2019 Essential Training
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Creating the black keys - MODO Tutorial
From the course: Modo 2019 Essential Training
Creating the black keys
- [Instructor] It's time to start modeling the black keys. The reason that I'm modeling the black keys first is because the white keys are going to need to fit around them. I've created a new empty mesh item named black keys. Before I start modeling, I'm just going to use the page up key to bring the work pane up until it's roughly in line with the top of these keys, I can see this just intercepting here. And then in component mode I'm going to select the cube primitive, and I'm going to draw out a shape to define my first black key. I'll just make it a fraction taller, and a fraction thinner, just bring it down very slightly, maybe just slightly thinner still. Then I'll switch to the top view, and to wire frame mode, and then let's zoom in on this key, and I just need to place it exactly in the center in between the two template keys underneath. Then I'll pull the rear of it back, under the key bed, and I'll switch back to perspective view and to the default shading mode. And then…
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Contents
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(Locked)
Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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