Author
Released
3/6/2013This course was created and produced by Dan Ablan. We are honored to host these tutorials in the lynda.com library.
- Who should use MODO?
- Adjusting the workflow settings
- Using backdrops images
- Creating models with curves
- Creating materials
- Setting up basic materials in the Shader Tree
- Replicating traditional lighting setups for 3D product shots
- Rendering a 3D product shot
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi, I'm Dan Ablan and this is Luxology's MODO 601 Product Shots. In this course, we're going to talk about modeling and creating 3D product shot renders. This can be used for concepts, for visualization, and for real world products. You'll learn how to model, create fur, create shading and surfacing, use real world lighting, and apply realistic cameras to render out your final image. You'll also learn how to render for print using DPI settings and create custom UV maps so that your products are mapped accurately and efficiently.
If you're ready, let's go ahead and get started Creating Product Shots in MODO 601.
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with Deke McClelland11h 37m Intermediate
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Introduction
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Welcome38s
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1. MODO 601 Overview
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The MODO 601 interface5m 36s
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2. Modeling Products in MODO 601
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Modeling a bottle with a curve11m 59s
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Building a traditional set6m 35s
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3. Creating Product Materials
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Creating materials4m 55s
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Understanding basic surfaces13m 15s
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Applying surface presets6m 46s
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Working with UV mapping7m 23s
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Using PSD images7m 3s
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Creating fibers8m 58s
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Modifying fibers6m 40s
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Making plastic surfaces8m 48s
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4. Lighting for 3D Product Shots
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Setting up 3D scenes7m 21s
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Understanding basic lighting7m 44s
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Applying indirect lighting11m 38s
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5. Rendering 3D Product Shots
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Setting up 3D cameras6m 54s
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Video: Welcome