- [Instructor] So if you're following along…in the previous video,…you notice that we now have all the different controls…for the different hands of this clock.…So let's go ahead and click on that orange one…and hit the rotate tool.…There we go.…So in a useful rig,…these are all organized, labeled correctly,…color coordinated.…
Now another thing that is really useful for animators,…and we would set this up in the setup tab…or when we're rigging our character, or item, or clock,…or device, whatever it is,…there's an onscreen popup that gives us…the ability to select and modify our different channels…and different controls.…So let's say we wanna move the second hand…and we could do that,…and if we wanted to change it numerically,…we would go to the properties panel…and look under Z rotation.…
So rotation Z, it's set to 8.8.…We can manually type it in or click on these…transform value handles, or sliders,…and then we can kinda modify it as we need to.…Another way we can control that…or get access to that information…is by using what's called channel hauling.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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