- [Instructor] Throughout the course,…we've seen the camera,…but now let's take a closer look…at different settings…that'll help us develop and finalize our final shots.…So we have the camera that we're looking through here…in our preview window…and let's go to the item list…and look for the camera,…so there it is,…it's selected.…And once it's selected,…we have the properties,…the right side of our screen.…We have the transform information.…So that has a target distance.…We can close each one of these groups…to maximize what we're seeing in the properties window.…
'Cause there's an awful lot of stuff in there.…So we can maximize the view of our different options…and properties.…Let's take a look at projection.…Projection type is set to perspective.…I hover over the pulldown menu…and we have a list of perspective, orthographic,…VR, cylindrical, and all that stuff.…If you're working with VR,…you can change the way the camera is viewing the scene…or if you're working with icons…and you're making 3D icons,…you might want it orthographic,…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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