Join Ellery Connell for an in-depth discussion in this video Basics of the MODO user interface, part of MODO 701 Essential Training.
Moto features a deep but well organized user interface designed to keep specific sections of your work flow organized while retaining fluidity through the entire 3D creation process. This video will cover the basic layout of the Moto user interface. Moto features a tabbed layout interface, and this is the interface that's carried on since previous versions of Moto. If you look at the top, you can see these tabs. The model and model quad view will give you a good view of your 3D scene and allow you to have all of the tools necessary for creating and manipulating your 3D models.
The model quad view gives you a smaller 3D perspective viewport but also features top, front, and right views, so that you can view your objects from multiple vantage points. The paint tab gives you control over painting, sculpting, and other more specialized tools for hair and particles. The topo tab will give you the tools that you need to create smooth and clean geometry or re-topologized geometry. On top of sculpted meshes. That often gets convoluted or very dense as you create them.
The UV tab will allow you to unwrap your 3-D objects into 2-dimensional space, and this will give you the ability to paint materials and textures on them in external applications like Photoshop. The Layout, Setup, and Animate tabs will give you various tools for placing objects into your scene, creating relationships between them. And setting them in motion to create finished videos of your rendered scenes. The final tab is the render tab, which gives you a real time preview of your finished 3D render. This will allow you to more quickly and efficiently edit lights, materials, and textures of your 3D objects so that you can know what they look like before having to actually render a finished image.
Each of these individual tabs also are broken down into individual sections. On the left hand side you find tools that are specific to each tab, or each specific part of your 3D work flow. For example in the model quad view or in the model view, you can see that you have tools for creating simple objects. For deforming, duplicating, or editing those meshes as well as some other tools specific to individual parts of the modeling work flow. The lower section of this screen will also give you options for any individual tool.
In the center of the screen is your layout which gives you a view of your 3D space, or 2D views of your space is broken down in the model quad view. At the top of this section you see different button that allow you to access different aspects of your 3D scene. On the right hand side there are several tabs that give you different ways of viewing the content of your 3D scene. In the model view or the model quad view you have an item list which gives you a breakdown of all of the objects currently in your scene as well as properties for any of those individual objects.
There are also various tabs that allow you to access different parts of the user interface without having to go to a completely different workflow tab. For example, by accessing the shader tree tab, I can get control over my 3D textures and materials, and lighting options without having to switch all the way over to the render tab. This will allow you to work with some parts of your workflow without having to switch entirely over to a different section. New to Moto 701 are two different styles for navigating your user interface. Controlling the tab key will give you a popup that has individual sections of the workflow.
These sections of the workflow don't feature the individual tabbed interface. But break down that specific part of the interface into a full screen view. For example, clicking on the model view, will give me a larger space for my 3D model creation and will remove the tabs from the top of the screen. Aside from that, all of the other options are the same in this view. This can also be accessed via a pie menu, which is set to control and tilde. This will allow you to add the same axis to all of those individual sections of the workflow and it will also allow you to change out the individual sections by clicking on the button on the lower section.
For example if I wanted to change this tab section to a layout, I can simply select it. Go to layout, and now my layout is featured in that section of pie menu. Understanding the general layout of Moto will help you optimize your workflow and give you access to the tools that you need, when you need them.
- Navigating 3D space in MODO
- Working with primitives
- Modeling polygons
- Managing topology
- Modeling with SubDs
- Sculpting meshes
- Shading and painting with textures
- Working with Global Illumination and object-based lighting
- Animating with constraints and bones
- Tagging dynamic objects
- Building particle simulations
- Adjusting your render settings