- [Instructor] Now that we have our model made…and ready for textures,…let's take a look at how we can add materials.…So, we have our microphone here.…As we have seen in previous videos,…we can just drag and drop the materials…onto our objects and they will be placed…on the object.…So, right now, we're in the layout tab…and in the lower part of this view port window…we have our materials.…So, let's go ahead and look for materials.…Let's go look for a metal material.…So, I'm gonna navigate down towards the lower part…and there it is, right in the middle.…
Metal.…I'm gonna double click on that to open up the folder.…And so we have different types of material here,…so I'm gonna select,…let's make it nickel…just for fun.…Let's go ahead and put the burnished nickel material…on the microphone body.…I'm gonna click and drag that on there.…And you notice, it didn't just place it on the body,…it placed it on all the other objects.…Now that's because in MODO all of the objects…are sharing the same material, default material.…
- Building simple 3D models
- Working with primitive and preset objects
- Using deformation and duplication tools
- Subdivision (SubD) surface modeling
- Understanding replicators
- Creating a fusion model with MeshFusion
- Adding lights
- Shading with materials and UV mapping
- Painting and sculpting
- Animating your scene
- Rendering and exporting renders
Skill Level Intermediate
1. User Interaction
2. MODO Primer: First Exposure to a Basic MODO Process
3. Building Simple 3D Models
4. Building More Complex 3D Shapes
6. Visualizing Your Scene
7. Shading with Materials and UV Mapping
8. Painting and Sculpting
9. Preparing for Animation
10. Bringing Your Scene to Life
11. Final Render and Export
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