Virtual Instruments in Logic Pro
Join author Brian Trifon as he shows how to improve music and audio productions using virtual instruments in Logic Pro. This course tours the program's virtual instruments, including the ES2 hybrid synthesizer, Sculpture physical modeling synthesizer, EFM1 FM synthesizer, the EVOC 20 vocoder, the Ultrabeat drum synthesizer, and the EXS24 sampler, and shows how to achieve various effects with each instrument's parameters. The course also covers working with oscillators and filters, understanding signal flow, creating custom synthesizer patches, adding effects, synthesizing speech, creating a library of custom sound samples, and much more.
Virtual Instruments with Logic Pro will be updating on a monthly basis, eventually covering all the virtual instruments in the application. Look for the latest movies here and on the lynda.com blog.
- Setting up Logic Pro for using virtual instruments
- Configuring MIDI controllers
- Composing with virtual instruments envelopes
- Tweaking the overdrive and chorus
- Creating movement with LFOs (Low Frequency Oscillators)
- Understanding FM synthesis basics
- Changing the timbre and shifting the formants of the vocoder
- Constructing custom sampler kits
- Exploring the tonewheel organ, electric piano, and Ultrabeat drum synthesizer
Getting started with Ultrabeat
In this chapter, we will take a look at the powerful Ultrabeat synthesizer. Ultrabeat is primarily designed for creating percussive sounds, but it can also be used to create a wide range of synth tones. Ultrabeat combines many approaches to synthesis and has an extensive set of modulation features to create and shape the sounds. Let's take a look at the interface. There are three main sections here: there is the Assignment section, the Synthesizer section, and the Step Sequencer. The Assignment section is basically where we are going to have all the sounds, so all 25 different drum voices.
You can adjust the volume, and the panning, and the output, mute and solo, and so on and so forth, each different voice. It's kind of the organizational center of Ultrabeat. To the right, we have the Synthesizer section. We have two Oscillators, so Oscillator 1 up top and then Oscillator 2 down at the bottom. And then we have a Noise Generator in the center and a Ring Modulator as well. So the signals from all of those flow into this filter in the center, so it's a multimode filter and has a bit crusher and distortion that's attached to it.
So from the filter, then the signal goes to the Output or Amplifier stage. So here is where you can control the volume and we can add in two-band EQ, modulate the pan, and also adjust the stereo spread as well. In terms of modulation features, we have got four envelopes and two LFOs, and these can be applied to almost any aspect of the Synthesizer section. Down at the bottom we have the Step Sequencer, and it could be used to create and edit rhythmic patterns. It can also be used to automate parameter offsets, so each step in your sequence can have different pitch, oscillator, filter, and envelope settings.
So it's really cool. So let's check out a musical example that has a number of different ultrabeats that are creating both the percussion and the synth sounds. So you can hear what it sounds like. (music playing) So now that we have taken a look at the interface to Ultrabeat, in the next video let's explore how we can play, organize, mix, and import sounds using the Assignment section.
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