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These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.
- What is reverb?
- Understanding how acoustic reverb works in rooms
- Working with the signal flow, effects loops, and available CPU resources
- Understanding core parameters, like reverb time and pre-delay
- Simulating space
- Creating nonlinear reverb
- Building pre-delay effects
- Using reverse reverb
- Using convolution correctly
Skill Level Appropriate for all
Reverb is one of the easiest effects to hear. But that doesn't mean it's easy to use. The idea of using reverb to simulate space is perfectly intuitive, but getting it right requires some thought, practice, and careful listening. Accidentally having too much or too little reverb in a mix is a common problem. Don't worry, we've all been there. But you really elevate the sophistication of your productions when you master the other families of reverb effects, timbre, contrast, emphasis, blurring, scene change, and synthesis.
Now that you've completed this course, I'd like to encourage you to do a few things. First, start every mix with at least a large hall, medium room, and plate reverb already set up. Have them handy for quick audition whenever you want to give them a try. You'll find over time that you use reverb more and more without necessarily swamping your mixes. Also practice. Yes, I'm asking you to practice setting up some of the more complicated reverb effects, nonlinear, gated, reverse, and regenerative reverbs.
Learn how to get them working and explore how to make them musical. In addition, come visit me and contribute to the audio conversation at recordingology.com. Finally, check out the other foundations of audio courses and the rest of the audio channel here at lynda.com. Thanks for watching Foundations of Audio: Reverb.