If you don't want to use the default rock drummer, a Logic Pro X Drummer track lets you add a virtual drummer, such as an alternative rock or rhythm-and-blues drummer, to your project. Learn how to create drum parts using the new Drummer track by following along with the step-by-step instructions in this online training video.
We've already seen how easy it is to get started with drummer it's as simple as making a new track assigning it as a drummer track and you've got cool sounding beats. In this movie we'll dive a little deeper into some of the intricacies of this cool new tool in logic. Here we have a blank session and you just want to add a drummer to the session as our first track. I'll click create, and we have a drummer, this is the default drummer, we get Kyle, straightforward rock beat in a natural versatile kit, now notice when you add a drummer to an existing project.
First time, you get two eight bar drummer regions, remember drummer regions are their own thing, they're not media regions and not audio regions. They're special regions that can actually alter performances based on how you control this Intuitive settings down below. So they're not fixed. They'll change depending on where we put this. This is called the performance puck, and we'll talk more about this. But where we put this, will actually alter the content. As you see, it's updating in real time, of each of these regions. So right now, this is the selected region, and I'm altering the contents.
But before we get into that, let's talk about choosing your sounds. So down here we've got the Drummer Editor, so this is all the pre sets and different options we have for our drummer track. Remember you can only have one Drummer Track per Logic Pro 10 project, by the way. This is the default drummer, like I said, Kyle and this is the description of the kind of beats he plays. We can take a listen to that. (MUSIC) Okay, so that's Kyle's style, and we can go in here and just click right on where it says Kyle, and we have one two three four other drummers under the rock subheading.
So we can have, for example Logan. And it gives us a warning saying, changing the drummer will replace changes you've made in the region and tells leaving us around. And you know, you can choose to keep settings when changing drummers if you go into the pre set pop up menu, we'll see that in a second. Let's just go ahead and change the drummer now, so now we've got a sparse, hard hitting rock beats on a retro sounding kit. This is called Logan. (MUSIC) So not only did the sound of the drum kit change but also the style in which he plays changed a little bit too.
So these are two parts of choosing a drummer. Let's hear one more from the rock subset. Let's hear this Anders character. Change drummer. Go back to the beginning. (MUSIC) So, little heavier, totally different sounding kit, and a different style of playing. And he comes also pre-set with the performance puck set to loud, so that's his general vibe, is just a louder kind of drummer. But up here, we're listening to the rock drummers. There's different drummers. We can listen to the alternative drummers.
Here we have 4 different people, so its sort of a slightly different music style. We can look at Nikki, and its going to choose don't show this message again. And we can hear how Nikki would play, and we'll hear a different sounding set here. (MUSIC) So a totally different kind of beat, totally different tighter sounding drum set. In the songwriter category, we have four other drummers. So we have Darcy. Let's see what she looks like. (MUSIC) Again, I can change her style my moving the performance puck around.
Just to see other things that you might do if I go to more complex. (MUSIC) So this is what's involved in choosing your drummer you can do these pre-sets there's also the R and B. We have two other drummers here. (MUSIC) So we choose our musical style here, we choose our drummer here. And then down here we can actually click in here and change the drum set itself. So again these are all parts of the pre-set that come up when you choose any specific drummer, but you go in here and alter.
So we could even if we wanted to have Rose, her style. Of drumming, but we wanted to have her playing on, for example, the Brooklyn kit, which is a different sound than what we would typically say is an R and B sound. (MUSIC) She gets to play a different kind of kit. Let's go back over here then, and let's talk about this performance grid here. Remember that these changes that I make to this performance puck are controlling the active regions.
This is the first eight bars of the song. If I wanted to have that eight bars be a little simpler I can move it over here and I have an x y pattern. So I have loud at the top, soft at the bottom, simple on the left, complex on the right. So depending on where this is she will intuitively play a beat that matches those characteristics. So if I go a little louder but still simpler on the first eight bars (MUSIC) and the song picks up on bar 9 to bar 17, so click on that region.
And then I get a whole different setting. So I want to keep on the same access as I was in terms of loudness but I want to get a little more complex in here so I'll move that over here to shift between bar eight to bar nine. We'll go from the simple to the more complex. (MUSIC) So, the loudness stayed the same but her complexity of the beat changes over that bar line because I chose that as the next region. Again, you know we want to make a new region we just go up here, you can just option drag, put a new region over here.
Now we've got another whole new region it kept the same settings as this one, but in this case maybe we want to alter it a little more. Now I'm going to go over here on the right and show you that not only can you alter the performance. Actions here with simple, loud, soft and complex, but you can also alter what drums are being played. So if you wanted to say, remove the high hat from this new region and actually make it the cymbals instead. So it should play the ride cymbal, I just uncheck the high hat, go over to the ride cymbal and say, hey, let's add a tambourine, too.
So we're adding some percussion there. And each of these drum subsets, say percussion, symbols or pick and snare have a slider here that controls different complexities. So symbols one will be just a slightly different pattern than symbols two and so forth. So I'm going to choose symbols two. Percussion we'll leave on two. ' Kay, I was just going to scroll down, so we can see this area here. This is also part of the performance and it's just basically a dial. For fills, how often does she play fills. If it's all the way up, she'll put more in there, if it's all the way down, she'll put less.
And of course it's also dependent on where the puck is over here. So if you have complex and a lot of fills, you're going to get a lot of action, a lot of movement, simple. Less fills, and then there's the swing value. That's how much she's swinging the beat, as opposed to playing it straight. So let's hear between this region and this region, now that we have our new settings, let's hear the change. You should hear the difference from going to the hi-hat to the ride cymbal. Let's hear that. (MUSIC) So there you go.
That's in a nutshell all of these controls down here, and how you would change them per region, and how you would choose a drummer, choose a style, choose a kit. There's also separate pre-sets here by the way, so these are basically controlling not the drummer or the set or the style, but more these controls to the right. So if you wanted to not do them manually although its pretty simple as you can see, but you wanted to have just some pre-sets in terms of these settings these are those kind of settings. So flow, New soul, old school.
Those are different presets that will just set the performance product and the drum styles and the swing and the fills and all that stuff automatically for you. I've been playing out in the main window just by hitting the space bar. (MUSIC) But you can audition drummer beat before you even play back in the song just by clicking the play button up here (MUSIC) So lets you play back just the region that you're working on. So it's a handy tool there. Okay, so now that we've seen a basic tour of how to use this, let's put it in a song. I'm going to go ahead and close this project, and I'm not even going to save it.
And I'm going to go ahead and open up 03-05, which is a song. That it's been made basically without a drumbeat. So all of these instruments have been played basically to a click. Now, let's just hear it for a second. (MUSIC) Turn on the metronome. (MUSIC) Here comes the rest of the song. (MUSIC) Skip ahead.
(MUSIC) So you can see it's lacking, it needs a drum beat but you know everything is played to the beat, to the click, it's all been recorded that way. One other thing you notice in here is that I have a global track called arrangement. This is something we'll go into later in this course, in the mixing and mastering section of the course. But basically, you can use this global track as it's called, to establish some arrangement ideas in the song. We have intro, verse, chorus, bridge, and outro. Those are our arrangement markers, as they're called.
And they're useful, you'll see, when I add a drummer track. So, let's go ahead and add a drummer track. I'm going to hit the plus button. I'm going to choose Drummer. Create. And when you have arrangement markers, it actually brings out drummer regions that follow the arrangement markers. So I didn't have to edit any regions. They were already made, and now I've got separate drummer regions, that correspond to our arrangement which is incredibly helpful, as we'll see. It showed up with Logan, and I actually like him for the song because I want, like we said, sparse hard-hitting beats.
Actually, before I get into Logan, let's just try Kyle just to see a drummer that may not work. I'm going to play Kyle's beats. So I'm going to go skip ahead even to just the verse and see what's happening here. (MUSIC) Kyle's vibe is cool, but it's kind of playing faster than I want for this song. So am going to go back and choose Logan. Let's see how he would do this beat here. (MUSIC) Cool that's much more in line of what I wanted.
It's more poppy, it's following the baseline a little better. Again, we're going to kind of build the complexity up. So we're in the intro verse here. And we're going to go in, and just set up a couple of these things. So, let's see here. I'm going to choose these pre-sets on the left here to establish my complexity settings and stuff. So I'm going to choose Long Haul. And we'll do that for the intro, although I'm going to make it even a little bit simpler. So I'm going to use the pre-set, but then change it to my liking. So let's hear that. (MUSIC) Cool, that's great. So now I'm going to step into the verse.
I'm going to keep the long hall setting but I'm going to change it to be a little more complex and slightly more loud so let's hear that transition. (MUSIC) That transitioned nicely. In the chorus, I like all that's going on. I'm going to keep it on long hall. Keep it on that same complexity. Except I'm going to switch over to the ride cymbal. So, click there. And let's hear that change. (MUSIC) Great.
I actually want to add a hand clap, so I'm going to put that in there too. (MUSIC) Awesome. So you can see, just building from section to section, changing some of the parameters. Once we choose the right guy for the job, it becomes really fun. And it's kind of like playing with a real person. He does stuff on his own, based on what you set up here for him. One more thing I wanted to show you over here, to the right. There's a Follow button.
And this is a really an interesting concept, if I click that, I can actually make Logan jam even more with the song I've written. So. Right now it's set to follow the guitar track but let's actually change that to the bass track. Usually it's nice when the drummer locks in with the base and we have our bass track up here. Going back to the drummer, let's hear what it sounds like when I choose to make Logan follow the base a little more. (MUSIC) Let's hear it back in the verse. (MUSIC) So as you heard, it's even a little more locked in.
His bass drum pattern is kind of following the actual bass part. You can make a drummer track follow any one track in your song, and that's a cool way to kind of even lock in the groove a little harder. So as you can see, using Logic Pro 10's drummer is just about as intuitive as music production software gets. It's really cool if you're just kind of acting as a solo, one man band in your studio. It lets you add a little personality to your tracks, and makes you feel like you're jamming with someone.
- Exploring templates
- Controlling playback
- Making beats with Ultrabeat
- Jamming on the iPad with Logic Remote
- Recording MIDI in separate takes
- Quantizing MIDI performances
- Creating Apple Loops
- Recording live performances
- Composing in the Score Editor
- Scoring music to video
- Mixing with patches
- Adding reverb and delay
- Bouncing down your mix