When you want to get to the core business of working with Apple Logic Pro X for a logic project you are working on, start at the main window, because that is your project hub. This online video about exploring the new main window explains the terminology found on the main page, as well as how to use it to navigate your Logic work space.
The Logic Pro 10 main window is the Central hub, mission control, of a logic project. It's where we'll be spending most of your time in the application. It's the place we can manage all of the elements for your song, control your tracks, file manage and edit all while maintaining a global point of view. In this movie we'll explore Logic's main window, and understand what all the different areas do and how we can use them to manage our project as efficiently as possible. The center area of Logic's main window is the tracks area. In here, you get to see all of your tracks horizontally laid out in a timeline fashion.
Tracks are individual lanes where the sounds live for your project. Audio tracks contain audio regions. Audio regions are rectangular objects that can be freely edited at the start and end points. And they're associated with the corresponding audio files on the hard drive. Aliens rhythm 0.11, and aliens-rhythm 0.9 are examples of audio regions on the audio track called glitchy audio. Software instrument tracks contain midi regions. Middy regions are rectangular objects that contains midi events which can be individual notes or controller messages that control a software instrument in Logic.
These green objects called beats are examples of midi regions in the software instrument track Retro machines. Let's use the space bar to play back our song and hear it. (MUSIC) You'll notice the vertical line scrolls across the screen from left to right. That's called our play head. Let's hit the space bar again to stop playback. You can use the return button on your keyboard to return the play head back to the beginning of the song.
Zooming horizontally and vertically in our tracks area can be managed with zoomer controls in the upper right of the track's area. You can also use the keyboard commands Cmd+left and right-arrow. To zoom around horizontally and Cmd+Up and Down to zoom around vertically. Tracks can be selected by what's called the track header, this area of Logic's main window. I'm now selecting different tracks.
You can also hold Shift to select more than one track at a time. Then I can click another track to deselect those ones I had selected. Once a track is selected, parameters associated with a track and its content will be given focus up in the inspector column on the upper lefthand side of the main window. For example, if I select the retro machines track. Then I go up in this upper left where it says track, that's our track inspector. And this box now contains information about that currently selected track.
The topmost box is the region inspector box. This changes focus depending on what region you have selected. For example, if I click in the grey area to deselect everything, and then I click on one of the beats regions. That region's now focused on information about that region shows up in the Region inspector on the left here. If I close these windows, by closing up these disclosure triangles, I can then see the Left Channel strip inspector and the Right Channel strip inspector. The channel strips are where we can see real-time processing inserts.
You can also control the volume and the left or right panning with the planner in the channel strip inspector. (BLANK_AUDIO) Of the two channel strips, the left one is the currently focused track we have selected. So right now we have the Retro machines track selected and the left channel strip inspector controls that track. I'm going to hit play, and move the volume around, and you'll hear how it's changing the volume of this track. Listen specifically to the drums. (MUSIC) The right channel strip, is the main output.
This is essentially a master volume control for all of our tracks together. When we hit play and change the volume fader on this track, we can control the output volume of all of our tracks, like a master volume control. (MUSIC) Now, if you wanted to close these left inspector columns, you can click the i button at the top of the main window here. Or you can just type the key i on your keyboard to open or close the inspectors.
Speaking of this toolbar across the top, it's called the control bar. On the right-hand side, we have some buttons to activate the right window panes. The right-most one is called the browsers. In the browsers area, you have access to your hard drive and any files you might want to use in logic. It's kind of like a window to the outside world outside of Logic. Next we have the Apple loops. This window provides us a cool way of searching the sampled loops that come with Logic. You may remember these from jam packs and also Garageband comes with a bunch of these loops too.
They're basically MIDI and audio loops you can use in your project. Next to that we have the notes. This lets us write information about tracks or songs for later use. Then we have the lists. This is a text type list view of important events relating to specific tracks, or the project as a whole. To close these browsers, you can just re-click on the button, and they'll close. Finally, across the bottom of the main window, we have the bottom window panes. We're not seeing any of them right now. If we go up and click on the Mixer icon, we get a view of the Mixer in the bottom part of the window.
You can resize this bottom pane, by clicking right in between, an pulling up or down. In this bottom window pane, we can also see other editors. This right now is the Step Editor. We can also see the Score editor and the Piano roll. These are all editors that are good for MIDI editing. Then we have the Smart controls. That's this knob-looking icon. Smart Controls are a fast and easy way to control multiple track-based plugin parameters on the fly. Without getting bogged down with working in the nitty-gritty of tons of plugin windows and parameters.
Now that we're familiar with where things are in the main window, we'll have a better time navigating this all important workspace in Logic. Of course, we've just scratched the surface. In the coming movies, we'll dive deeper into how to use all these important areas to make great music in Logic.
- Exploring templates
- Controlling playback
- Making beats with Ultrabeat
- Jamming on the iPad with Logic Remote
- Recording MIDI in separate takes
- Quantizing MIDI performances
- Creating Apple Loops
- Recording live performances
- Composing in the Score Editor
- Scoring music to video
- Mixing with patches
- Adding reverb and delay
- Bouncing down your mix