Join Dot Bustelo for an in-depth discussion in this video Exploring Drummer, part of New Ways to Create Music with Logic Pro X.
The new drummer feature in Logic Pro X allows you to create realistic and sophisticated drum parts capable of practically infinite variations. Recording drums professionally is one of the most technically involved activities for all styles of music production. The conventional ways of creating drum tracks, such as editing drum loops or programming sample drums, require a lot of skill to achieve anything close to realistic results. Drummer solves this by providing virtual session drummers.
Their performances are derived from some of the top session players in the industry, and they actually respond to your direction. Let me give you a quick overview before we get into the details regarding the actual song. The drummer track is created here in the New Tracks Dialog. Select Drummer. And you can see that it automatically creates two default drummer regions and opens the drummer editor below. Let's take a listen to what was created.
(MUSIC). I'll close the library to make a little more room for the drummer editor's complete view. I can choose a different genre, I'll select Alternative. In each genre are the drummers with distinct playing styles, I'll grab Nicky here in the Alternatives. Here are the presets for each drummer, I'll stick with the default one that loaded strobe lights.
Let's listen now. (MUSIC). Now here's the fun part. Move the puck in this x, y grid to adjust the performance. You can do this in real time, which I'll do in a moment, and as I move the puck the complexity and the loudness will change with each move I make. (MUSIC) And even the fills between adjacent regions.
I'll start playback right from bar seven, and you'll hear the transition into the second region. (MUSIC). Let's just enlarge the view of the drummer editor so you can see this a little better. Select which drum voices are audible here. I'll remove the snare, playback from the top again (MUSIC). Here's where you can choose a performance variation.
(MUSIC). Change the high hats (MUSIC). Or, move the Fills knob to adjust the complexity and length of the fills. Let's listen again as it goes from region one into region two. When I move that, you can see that it changed the fill that we'll hear. (MUSIC). This combination of parameters can generate up to a million different permutations.
I'll close this new project, and here is the project that I'd like to work with now, with the drummer performance I've been playing around with. You can see that there is a bunch of drummer regions, each with slightly different grooves, called performances, for different sections of the song. I have the drummer Rose selected, and the New Soul preset (MUSIC).
All of these presets here will be with her playing style. So there can be only one drummer track per project. Since I already have one, when I go the the New Tracks dialog, you can see that the drummer track option has been greyed out. I'll drag down on the bottom edge of the track to expand the view just a little bit more, so you can see all the changes as we're working in the drummer editor. It looks a bit like audio, but there's really a lot more going on behind the scenes.
You can see the very unique display of the drummer performances. Kicks and snares in the lower half, and high hats, and any percussion are on top. Watch when I deselect the snare in the first region inside the drummer editor. We select it, deselect the snare here, and it disappears from the view inside the region. Here it is back on again, there the snare hit's removed. And, of course, you won't hear the snare (MUSIC) I can click the Editor button in the toolbar to close or open the view of the drummer editor, just like that.
If it's out of view, you can also double click on any drummer region to open up the drummer editor. In this first interface component of the drummer editor, the x, y pad, again I move the puck to control the complexity and relative loudness of the performance. Let's just cycle around that first region. (MUSIC).
I can position the puck literally anywhere, and each location on the grid is valid, and creates a unique performance. (MUSIC). We're only listening, of course, to just the kick and high hat, and you can hear all the subtlety of the change in the groove. (MUSIC).
Again, this is all in real time, while the pattern is playing back. Which is totally awesome. I'll unhide right here at the top of the track list, and unmute the other tracks in this project. Let's just close out the drummer editor for a minute while I do this. And now we'll really see how musical drummer can get under my simplest direction.
Let's take the cycle and extend it out for the project. (MUSIC). Let's say I want to change the drummer to have a slightly different playing style. I'm going to switch from the R&B to Alternative, and let's grab the drummer, Nicky, and I'll go with the Strobe Light Preset.
Let's hear it now. (MUSIC) Nice. There's an important option at the bottom of this Presets menu here in the drummer editor. Keep settings when changing drummer. I had it active, so that even though I had made changes in the drummer editor when we had the previous drummer Rose, all of those changes in the performances remain active and I can experiment with another drummer, in this case, Nicky.
(MUSIC). With the drummer feature in Logi Pro X, the art of building the foundation of a groove has truly evolved. (MUSIC).
- Building professional drum tracks with Drummer
- Working with the MIDI plugins
- Creating music quickly with Smart Controls
- Using Logic Remote's Touch Instruments and Smart Controls on the iPad
- Tweaking your sound with Retro Synth
- Exploring the brand-new Apple Loops content