Join Alex U. Case for an in-depth discussion in this video Creating reverb digitally via algorithms and convolution, part of Foundations of Audio: Reverb.
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There are so many different methods used for creating Studio reverb.…Room tracks and chambers are acoustic sources of reverb, springs and plates give us reverb…mechanically, but we're not done, there are digital ways too.…Digital reverbs come in two forms, algorithmic reverb, which is the type of reverb plug-in…in your DAW. And convolution, which takes advantage of the ever-growing power of CPUs to bring…us another form of digital reverb.…You'll hear examples of these types of reverbs throughout this course.…
We'll take them in order, in an earlier movie we saw how reverb comes from countless room…reflections that follow any sound made in a room.…In fact, those reflections that make up reverberation could be created in your DAW using a bunch of delays.…One of the first digital reverbs ever was created in 1962 by a clever chap named Manfred…Schroeter working at Bell Labs and he used just six delays.…Today's digital reverbs of course use many, many more.…
Algorithmic digital reverbs are simply tricked out digital delay lines.…
These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.
- What is reverb?
- Understanding how acoustic reverb works in rooms
- Working with the signal flow, effects loops, and available CPU resources
- Understanding core parameters, like reverb time and pre-delay
- Simulating space
- Creating nonlinear reverb
- Building pre-delay effects
- Using reverse reverb
- Using convolution correctly