Join Joe Godfrey for an in-depth discussion in this video Auditioning Loops, part of Logic Pro 8 Essential Training.
Now, you may have noticed in our searching and sorting that some of the loops came up blue and some of them came up green. Let's look at the difference. So, I am searching in music for things that are in 4/4 through all the Library in any scale. I will slide down here at the bottom and choose Slide Guitar. We haven't heard of any slide guitar yet. So, if I scroll through this list, I see that most of them are blue, the blue icon, the waveform icon over on the left. But as I get further down the list, some of them are green. Well here's the difference.
Blue loops are waveforms, they are audio waveforms. They are like this blue world drum loop that I put into my session. If I listen to this Acoustic Slide... (Music plays.) So it plays the same little phrase over and over and over. I hit the 0 key to make it stop. And if I drag this Acoustic Slide to my timeline, it's going to play in an audio track.
I am going to double-click on this to show you that it's an audio waveform. Hit the Spacebar and play it. (Music plays.) So, it's a four bar phrase, but it's an audio waveform. Now here's the difference. If I scroll down and I pick one of these green dobros, let's pick the first one, and I drag that to my timeline. It's a green loop, which consist of if I double-click on it, MIDI data.
Let's mute the Audio 2, let's mute the world drums and just play this one. (Music plays.) So, this MIDI data can be edited. I can click on some MIDI note. (Music plays.) I will just take it down to this root note here.
(Music plays.) So, that's the big difference. Loops that are green are MIDI data. You can get inside and edit what's inside the loop. Loops that are blue are audio data. You can change the tempo of it but that's about it. Well there are a couple of more aspects of auditioning that I would like to talk about, tempo and key. Let's scroll up to the Down Home Dobro 48, this blue one, which we know is an audio file now.
(Music plays.) Its native tempo is 120. Each of these loops has a native tempo. It's where they were created. They can be played at any tempo. If I choose the global tempo of my song to be let's say 90 beats a minute. (Music plays.) It's conforming its playback to the global tempo that I have chosen. If I choose 180 and click it again. (Music plays.) Now the MIDI loops will do that too.
(Music plays.) So, if I change back to 120 where I started... (Music plays.) So conforming to a tempo is pretty much automatic. It's going to take a look at your global tempo and audition this loop at whatever your global tempo is.
Now, you may think that I should sort by tempo and by the way you can sort by name here or tempo, or key or how many beats, how long the loop is and whether it matches your description and we will get to favorites in the next movie. Let's go back to name for a moment. You may think that if you tempo is 120 that you only want loops that are 120 and that's not true. You can get some really cool effects by taking something that's native tempo is 90 and playing it on 138 or 138 and playing it at 90.
So, don't feel like you have to have an exact match of your song tempo with the loop's native tempo. You can get some really interesting effects, if you take a drum beat that started like at 90 and speeded it up to 140. Now, there is one more important aspect about auditioning loops and that's key. Your song has a key. Whether you set it or not up in the global tracks and the signature, your song has a key. The default is C. If you see it for something else than that's your key. You can choose to have the MIDI loops auditioned in the song key.
(Music plays.) Or you have some other choices. You can take it to its original key, which it tells us right here is A. Let's play it in A. (Music plays.) Or I can choose any 1 of the 12 different chromatic notes that are available to me. Let's take it into the key of E and listen. (Music plays.) Now, here's the distinction between greens, which are MIDI data, and blues, which are audio.
If I click this Down Home Dobro, which its native key is G, let's click it and find out. (Music plays.) Now, let's play it in the song key. (Music plays.) Change it to its original key. (Music plays.) Change it to another key.
(Music plays.) Now, there is one kind of loop that kind of has a mind of its own. Let's take a look at that. Let's go back to the search and Reset, and take a look at Jingles and up pops this Blues track. (Music plays.) Now, if I change the key, (Music plays.) Or change it to another one of these choices, (Music plays.) It's ignoring me.
(Music plays.) Now, not only is it ignoring all the keys that I am throwing at it, if I throw it a different tempo, let's say 80 beats a minute and click on it. (Music plays.) It's ignoring that too. So, these jingles, these custom-built tracks that you can use in your projects, have their own keys and tempos and if it's set to zero and the dash for the key, it's going to ignore any change you make to the tempo or the key.
Now, as you scroll through these different loops and audition them, you are going to find some that you probably never ever want to hear again and some that you want to use all the time, just can't wait to get in there and use that one. On the right here is a place for you to choose Favorites and add it to your list and that's the topic of our next movie.
- Creating and customizing screensets
- Using channel strips
- Working with loops
- Creating a live tracking session
- Exploring the potential of sound sculpting
- Creating audio for video
- Editing, mixing, and remixing
- Prepping and printing scores
- Burning discs with WaveBurner
Skill Level Beginner
Creative Inspirations: Jason Bentley, Radio DJ and Musicianwith Jason Bentley1h 18m Appropriate for all
1. Setting Up Logic
2. Exploring Your Workspace
3. Working with Loops
4. Tracking and Mixing a Live Performance
5. Tracking and Mixing Virtual Instruments
6. Creating Audio for Video
9. Prepping and Printing Scores
10. Using Project Manager
Archiving your project5m 14s
11. Using Waveburner
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