Join Scott Hirsch for an in-depth discussion in this video Synth concepts are a universal language, part of Synth Programming: Beyond the Basics.
- In Synth Programming Basics we unlock the fundamental concepts of audio synthesis. As we learn this empowered us with the universal Synth language we can use across many synths regardless of digital audio workstation or platform. After completing that course you should have a solid understanding of how oscillators generate sound, how filters can be used to scope that sound, and how LFOs and envelopes further shape sound over time. In this course we'll build further on these ideas so we can gain insight into more advanced synthesis programming.
We'll get into some more complex Synth tools as well as some other Synth methods we didn't get to previously explore. Of course the more advanced you get with synthesis the more specialized the tools become, and your preferences for specific Synth will inevitably take shape. Even still there are certain threads that tie, for example flexible modular Synth workstations like Logic ES2 and native instruments Massive, together. You'll notice controls on frequency modulation synths, like Logic's EFM1 and Ableton's Live Operator, will make some more sense together.
You'll also see similarities in Modeling Sense like Collision in Ableton and Sculpture in Logic. As we'll see even though the user interface can be drastically different from synth to synth, the modes of operation are strikingly similar once you're able to identify and comprehend the fundamental concepts of what's going on. My goal in Synth programming beyond the basics is to familiarize you with the realm of sonic possibilities available in several of the most popular software synths available today.
From there you'll hopefully be empowered to dive deeper exploring the comprehensive range of possibilities in whichever synths or platforms you deem your personal favorites. If you're ready for all that let's get into it.
Note: Scott uses a combination of Ableton Live, Native Instruments software, and Logic Pro in these movies, but you can easily re-create the techniques in the DAW of your choice. The specific synths used include Native Instruments Massive; Logic's ES2, EFM1, and Sculpture plugins, and the EVOC 20 PS vocoder synth; and Ableton Live's Collision and Operator.