From the course: Creating 360-Degree Panoramas and Interactive Tours

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Resolution considerations

Resolution considerations

From the course: Creating 360-Degree Panoramas and Interactive Tours

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Resolution considerations

- Interactive VR has been around for a long time. I remember starting out with simple one shot solutions like this camera here and it was enough. All we were doing was delivering to the web. - On your eight megapixel camera. - Yeah, it was perfect, you know? It just made a file that looked good. We were dealing with computer resolutions of 1024 by 768 and you know it didn't take that many pixels to fill the screen and that web still exists we've got smartphones now that are smaller screens but we've also got 5K computer displays and for that you need a lot more resolution. - I agree and normally I think that the megapixel wars are sort of a myth. I think an eight megapixel camera is great for most uses but we're talking about entire 360 degree scenes. So you can imagine spreading your resolution out over that whole scene, it really increases the requirements. So for us that do this kind of thing, we're really excited about the 36 megapixel cameras and the 42 megapixel, 50 megapixel…

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