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In this course, photographer and author Jan Kabili shows how to combine both programs. The course begins with details on how to set up the two programs for maximum compatibility. The course then covers strategies for working with photos in a variety of formats, sending them from Lightroom to Photoshop to viewing the edited results in Lightroom. The final chapter demonstrates several real-world scenarios for using Lightroom and Photoshop together.
- Setting the Lightroom preferences for editing in Photoshop
- Passing photos from Lightroom to Photoshop
- Handling software version mismatches
- Viewing and organizing Photoshop-edited photos in Lightroom
- Creating Lightroom presets for external editing
- Using Lightroom with Photoshop Elements
- Building a panorama with Lightroom and Photoshop
- Passing multiple photos to Photoshop for compositing
- Sending photos to Photoshop for retouching and removing content
- Bringing photos into Photoshop to add text and graphics
Skill Level Intermediate
In the last movie we looked at what happens when you make adjustments to a raw file in Lightroom, and then you pass that file from Lightroom to Photoshop, and your versions of Lightroom and Camera Raw are not aligned. And we saw that that pops this dialog box, where you have a couple of options. In the last movie we looked at the Open Anyway option. In this movie, let's look at what would happen if you chose Render using Lightroom instead of Open Anyway. I think in many cases you are going to like this choice better. When I click Render using Lightroom, what will happen is Lightroom, rather than Camera Raw, will take the responsibility for rendering the raw file into a pixel-based image that we can see and work on in Photoshop. And that's better assurance that what I'll get in Photoshop is going to match what I have in Lightroom.
So let's walk through it and you'll see what I mean. I'm going to cancel out of here, and I'll start my workflow as I did in the last movie by making some adjustments to this photo here in Lightroom's Develop module. I'll start by converting the image to black and white. I'll press the V key on my keyboard to do that, and then I'll go to the Tone Curve panel, I'll scroll down and I'll switch it over to make sure that it looks like this, the point curve view, and that will give me the channel menu. I'll change the channel menu to one of the red, green, or blue channels, and then I'll drag the curve to colorize my black and white image. And by the way, you can use this feature on a color image as well.
Now that I've made my Lightroom adjustments, I want to take the photo into Photoshop for further editing. So I'll press Cmd+E on the Mac, or Ctrl+E on the PC, or I could have gone up to the Edit menu and chosen Edit in Photoshop. Either way, I would see this message. So we've already seen what the Open Anyway option does here, let's see what happens when I click Render using Lightroom. That opens the image in Photoshop, and several things have happened to it. As it was rendered from a raw file into a pixel-based file by Lightroom, all of my Lightroom adjustments came with the file, and that's different than the result I got with the very same adjustments clicking Open Anyway in the last movie.
So not only is the image converted to black and white, but it also has the adjustments that I made to an individual RGB channel in the tone curve panel. In addition, notice that this file already has a new file name. It has the base name that I specified in my Lightroom external editing preferences, and the TIFF suffix has already been added to it. That means that the TIFF has already been created, it's not just floating in memory as was the case when I chose Open Anyway, rather than Render using Lightroom. And if I move this file away a little bit, and I'll move my tool bar as well, you can see that behind Photoshop in Lightroom, down in the film strip in my Develop module, this file already exists. Here is the original DNG file, and right next to it is that TIFF file.
So another thing that happened when I clicked Render using Lightroom is that this TIFF file was automatically added to my Lightroom catalog. So now I'm going to work back here in Photoshop again, putting everything back where it should be, and I'll just add a little text to this image just to make a change in Photoshop to finish up my work flow. Now when I save the file, that will save over the TIFF file, adding this new layer of text. So I'll choose File and Save, and I'll close the image in Photoshop and go back to Lightroom. So here is my original raw file with the changes that I made in Lightroom, and I could tweak those if I want, in my Lightroom settings. And then here, right next to that file, is the TIFF file, and it contains all of my original Lightroom adjustments as well as those that I just added in Photoshop.
But the original Lightroom adjustments are locked down, they are not editable, the same result that I got in the last movie with Open Anyway. So for example if I were to hit the Reset button now, nothing would happen to the image. This is a brand new image that doesn't have any history in Lightroom. So that's how the Render using Lightroom option differs from the Open Anyway option. The purpose of Render using Lightroom is to give you a way to retain adjustments that you've made with features in Lightroom that your version of Camera Raw doesn't have.
It assures that the pixel-based image will match your raw file. There's only one potential disadvantage over the Open Anyway option that I can see, and that is that the Render using Lightroom option automatically adds the TIFF to your catalog as soon as you choose Render using Lightroom. So if you change your mind about working with that file further in Photoshop, you just have to go back to your Lightroom catalog and manually remove that TIFF from your library.