Working in Modeler


show more Working in Modeler provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training show less
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Working in Modeler

LightWave Modeler is where you build your 3D objects. Now, when you first open up the program, you are going to be presented with an interface with four quadrants like you see here. You are also going to see a ton of tools and panels and tabs. And people tend to get overwhelmed by all of these buttons and panels and what they do, but I am going to help you demystify that and really break it down for what you are really going to need to do on a daily basis. But first, let's talk about the four quadrants. Now, these are typically set up in orthogonal views such as the Right view, the Back view, the Top view, and to explain this further, let me just load up an object.

Over here under the Create tab, there is Primitives. If you click the More dropdown, you can load up a couple of different primitives here such as Gear, Wedge, a torus, a capsule. Let's just load up the capsule, and I am going to click and drag and draw this out. I am going to explain how to build all of these tools in a...

Working in Modeler
Video duration: 6m 49s 7h 9m Beginner

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Working in Modeler provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training

Subject:
3D + Animation
Software:
LightWave
Author:
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