Using procedural texture options


show more Using procedural texture options provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training show less
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Using procedural texture options

Sometimes when you've placed an image map on a surface it looks great and you can take that same image map and make it a bump map, such as a brick wall. But sometimes you want to go little bit further with it, and that's where a procedural texture comes in. So I've briefly touched on that, but I want to show you a little bit more, and I want to compare the traditional Surface Editor, which is right here in the top- left of Layout, with the Node Editor. So we're going to do a little project that shows setting up the same kind of surface in both and the variations. So from the File dropdown, go to Load, and we are going to load an object, and the 05_07_BrickWallBegin object is really nothing more than a flat polygon, just with a surface named BrickWall.

So if you don't have the exercise files, you can simply make a flat polygon and bring it over. From there, I want to actually place an image on there. So for the texture, for Color, we'll hit the T button, and we want...

Using procedural texture options
Video duration: 7m 40s 7h 9m Beginner

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Using procedural texture options provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training

Subject:
3D + Animation
Software:
LightWave
Author:
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