Understanding skelegons and when to use both skelegons and bones


show more Understanding skelegons and when to use both skelegons and bones provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training show less
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Understanding skelegons and when to use both skelegons and bones

Bones in LightWave Layout can deform an object. You set them up directly in layouts to manipulate something so it has a little more life to it, but you can also set up bones in Modeler and when you do that, they're called skelegons. So let me just show you,. If I take just a simple disc object right here like this and I jump to another layer and I hit the background layer for that first object, I can go under Setup and here's this section called Skelegons. I can say Create Skelegons and what that allows me to do is literally click and draw out a bone right in LightWave Modeler.

So I can very easily just create two bones just like that, just by clicking and drawing them out. Well, why would I do that in Modeler? Well, there's a number of different reasons. Skelegons in Modeler can be animated in Layout. They can also be edited in Modeler. It saves you the effort of setting up multiple bones in Layout and changing your configuration. You could simply jump back in LightWave Modeler a...

Understanding skelegons and when to use both skelegons and bones
Video duration: 4m 4s 7h 9m Beginner

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Understanding skelegons and when to use both skelegons and bones provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training

Subject:
3D + Animation
Software:
LightWave
Author:
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