Understanding bones


show more Understanding bones provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training show less
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Understanding bones

You might've heard the term bones before when you talk about LightWave. What are they? Well, bones are deformation tools. And what's the deformation? Well, it's something that will deform an object. There's a few principles you need to understand before you start using bones. Number one, they have to live within an object, meaning you need an object for them to be present. So let's do that. I am literally just going to create just a very simple little disc here and we will put it right on the Y-axis, just like that. Now this is probably one of the most important things to understand. This object can't be bent and the reason is there is no segments in here.

So let me just turn this off and I'll show what I mean. If I go into the Modify tab and I choose Bend and I come into the top view and I just grab it, look what happens. Just does that. I can't really bend it, because there's no segment in between. Okay, so if we take an object and build this again and ...

Understanding bones
Video duration: 3m 14s 7h 9m Beginner

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Understanding bones provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training

Subject:
3D + Animation
Software:
LightWave
Author:
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