Understanding the Texture Editor


show more Understanding the Texture Editor provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training show less
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Understanding the Texture Editor

Adding surfaces to objects with the Surface Editor is pretty straightforward. It allows you to create basic surfaces like you're seeing here with the Viewport Preview Render. But what if you wanted to add a little more interest to this? Well, you could use the Texture Editor. Let's open up the Surface Editor, and we're going to start with our red ball. We'll select that. You might have noticed these little T buttons next to all of these surface properties, and you're also going to notice these T buttons throughout LightWave when it comes to things like displacement maps for the object. Rendering.

There's all kinds of places you can put this. So it's really important to learn the Texture Editor. So let's select the Color texture. So I am just going to click the T button next to Color, and this opens up the Texture Editor. I'll close out our Surface Editor, keep it clean, and I am going to move my view over. Now the way I am going to move my view is becaus...

Understanding the Texture Editor
Video duration: 6m 22s 7h 9m Beginner

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Understanding the Texture Editor provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training

Subject:
3D + Animation
Software:
LightWave
Author:
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