Setting up Inverse Kinematics


show more Setting up Inverse Kinematics provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training show less
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Setting up Inverse Kinematics

With the simple bone structure like this or with a complex one, sometimes you want to move it around with a little bit more ease. Now this works pretty well just to select one of these bones and press the Y command to rotate it and give this character a little life, but every once in a while you might want a little more control, like you possibly might want to grab the tip of it here and kind of move it around a bit. It might be little easier. So let me show you how to do that with Inverse Kinematics. I am going to select the bottle here and I am just going to move it over. I am going to go to Items and say Add Null and we'll call this Base, something like that, and with that Base object, I am going to go to Setup and Add > Bone.

Easy enough, just like we did earlier for the little bottle. Then I am going to press my Equal key on the keyboard and add a few child bones, just like that. Then I am going to take that last bone and I am going to press the P key and I want to change t...

Setting up Inverse Kinematics
Video duration: 6m 37s 7h 9m Beginner

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Setting up Inverse Kinematics provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training

Subject:
3D + Animation
Software:
LightWave
Author:
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