Fine-tuning bone placement and activating bones


show more Fine-tuning bone placement and activating bones provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training show less
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Fine-tuning bone placement and activating bones

Once you setup a bone structure on object, you can move it around and you can bend it and see that it works, but every once while you might feel the need to move the placement of the bones. You might need to fine-tune them a bit. So in order to do that, you don't want to do them while they're active. You don't want to adjust them, because what will happen of course, if I move this bone, well it's going to move the object so I need to deactivate it. So if I press the P key for any selected bone, I'll get the Bone panel and I can simply say Bone Active uncheck. I can use my up arrow to cycle through the other bones, and I can do the same thing and just deactivate these.

So now, if I move one of these, you can see that it doesn't affect the bottle at all because it's deactivated. And with that done, I can close that panel and perhaps I wanted to come down at my front view. I'll press 1 on the keyboard. Maybe I want to add another set of bones at the bottom so I ...

Fine-tuning bone placement and activating bones
Video duration: 3m 51s 7h 9m Beginner

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Fine-tuning bone placement and activating bones provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training

Subject:
3D + Animation
Software:
LightWave
Author:
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