Comparing Subpatch with Catmull-Clark subdivisions


show more Comparing Subpatch with Catmull-Clark subdivisions provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training show less
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Comparing Subpatch with Catmull-Clark subdivisions

As you're working with subdivisions, you hit the Tab key-- everything's grandiose, working fine, great. But what happens if you have a model that has some extra polygons in it? So, take a look here. I've got a second layer here. I've just clicked layer2, and I'm going to change my view mode here to a Textured Wire, allowing me to see the actual wireframe of the mesh as well keeping it solid. And you can see that I've got four polygons on the top. If I look back here at my original subdivision--I'll hit the tab key, turn that off-- you can see that, okay, I've just got six polygons.

Layer 2, I've got 6, 7, 8, 9, so, not quite the same. What happens if I hit the Tab key? I get an error. This was a common problem for a lot a years, because every once in a while when you're making a detailed model, you're not going to have every model end up with a perfect quad mesh-- a quad mesh being a polygon made up of four points. Triangles will work, so for sub...

Comparing Subpatch with Catmull-Clark subdivisions
Video duration: 2m 18s 7h 9m Beginner

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Comparing Subpatch with Catmull-Clark subdivisions provides you with in-depth training on 3D + Animation. Taught by Dan Ablan as part of the LightWave 10 Essential Training

Subject:
3D + Animation
Software:
LightWave
Author:
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