In this video Emmanuel Henri explains the prototype/class pattern with an example.
And we'll start by doing or creating a class called car.…And basically the syntax to create a class…we need a constructor, and again,…if you're not sure what all this means,…you can take a look at the other course…that I just referred to,…and then we'll pass into constructor doors,…engine, and the color for our car.…And then we need to initiate…the new object with the values…that we pass inside of our class.…
So this.doors equals doors…this.engine equals engine,…this.color equals color.…
- What's a pattern?
- What's the role of callbacks?
- Creational patterns, including Singleton and Factory
- Structural patterns, including model-view-controller
- Behavioral patterns, including Memento and Mediator
Skill Level Intermediate
2. Creational Patterns
3. Structural Patterns
4. Behavioral Patterns
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