Join Engin Arslan for an in-depth discussion in this video Primitive geometries, part of Learning 3D Graphics on the Web with Three.js.
- [Instructor] I will start off this chapter…with a new scene file…to illustrate the Three.js geometry properties a bit better.…You can find this file among the exercise files.…Three.js has a lot of primitive geometry types…that you can use to create various types of objects.…Here is a scene that contains a bunch of them.…You can check out which primitive geometries…are sourced in this file…by checking the function called getGeometry.…I applied a scratched metal texture on the objects…to make them look slightly more interesting.…
These geometries are usually referred to…as primitive geometries as they are relatively simple…and usually used as the building blocks…of other, more complicated geometries.…The procedure where a primitive geometry is modified…to the desired shape is called modeling.…This is achieved by manipulating the vertices,…edges, and faces of a base geometry.…Geometries in 3D are made up of points called vertices…and lines that connect them, called edges.…The faces of the geometry are made up of polygons…
- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
1. Building a Simple Scene
2. Three.js Scene Object
5. Materials and Textures
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