Join Engin Arslan for an in-depth discussion in this video Post-processing, part of Learning 3D Graphics on the Web with Three.js.
- [Instructor] People don't usually realize when you…create 3D content you rarely use the renders as they are.…Just like how a professional photographer uses…an image editing program such as Photoshop…to enhance their pictures, computer-generated images…are processed for improving the visual quality as well.…It's very rare that you will see images…as they were initially rendered in video games…or visual effects.…They are usually post-processed.…The same thing can be done for Three.js renders as well…by using pixel processing algorithms called shaders.…
A shader is a piece of code that describes…how the GPU, graphical processing unit,…should render the pixels on the screen.…You need to use a different C-like programming language…called GLSL to be able to create shaders.…Luckily, you don't need to write your own shaders…to be able to use post-processing effects in Three.js.…Even though post-processing is not supported…by the core Three.js library,…Three.js examples page contains a bunch of files…that you can use to apply post-processing effects…
- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
1. Building a Simple Scene
2. Three.js Scene Object
5. Materials and Textures
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