Now that you have the scene essentials set up, you can start adding other objects to the scene. A 3D mesh is an object that you might want to add to your scene which represents a shape. A mesh is made up of a geometry and a material. Here you will be using the MeshBasicMaterial as a material to start with which is a material that is not affected by scene lighting. And as for geometry you will be building a BoxGeometry. You will also position the camera in a way that would make understanding the 3D nature of the scene a bit better. You will make use of the lookAt method on the camera to point the camera to the center of the scene.
- [Instructor] Let's create a simple rectangular object…to be able to validate that everything is working…in our scene.…3D objects in three.JS are made up of two parts.…A geometry that defines the shape of the object,…and the material that defines the surface quality,…the appearance of the object.…The combination of these two things…makes up a mesh in three.JS…which forms the 3D object.…Three.JS allows us to create some simple shapes…like a cube, or a sphere, in an easy manner.…To be able to create a cube,…we could use the "box geometry" function…by providing the dimensions, the width,…the height, and the depth.…
So I'm going to create a variable called "geometry,"…and I call the three.JS "box geometry" function…with the values…the width, the height, and the depth,…and now I need to create a material for this geometry…as well.…There are various kinds of materials…that we could use on geometries.…Materials determine how an object reacts…to the scene lighting.…We can use a material to make an object reflective,…rough, transparent, et cetera.…
Author
Released
6/30/2017- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
Duration
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Introduction
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Welcome55s
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1. Building a Simple Scene
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Introduction to three.js2m 12s
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Set up the environment2m 37s
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Scene essentials5m 17s
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Populate the scene7m 42s
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Create a ground plane5m 27s
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2. Three.js Scene Object
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Three.js objects1m 56s
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Other Object3D properties5m 14s
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Adding fog to the scene3m 22s
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3. Lights
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Lighting in three.js2m 23s
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Light types5m 25s
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dat.GUI2m 55s
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Orbit controls2m 31s
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Shadows1m 21s
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SpotLight4m 37s
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DirectionalLight4m 11s
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AmbientLight2m 37s
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RectAreaLight52s
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4. Animation
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Random() function2m 16s
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Math.sin() and Math.cos()4m 56s
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Add noise1m 38s
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Camera2m 14s
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Animation rig6m 19s
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Animation rig, part 210m 35s
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Tween.js8m 13s
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5. Materials and Textures
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MeshBasicMaterial1m 33s
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MeshStandardMaterial2m 27s
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Texture maps6m 27s
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Roughness maps3m 10s
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Environment maps4m 24s
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6. Geometries
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Primitive geometries2m 59s
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Manipulating vertices6m 5s
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External geometries4m 35s
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7. Particles
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Creating a particle system7m 46s
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Stats.js2m 10s
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8. Post-Processing
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Post-processing1m 12s
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EffectComposer7m 48s
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Other shaders1m 25s
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Conclusion
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Next steps1m 53s
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Video: Populate the scene