Join Engin Arslan for an in-depth discussion in this video Next steps, part of Learning 3D Graphics on the Web with Three.js.
- [Narrator] Thanks for watching.…In this course, we covered the basics of three.js…and 3D content creation.…The concepts that we have covered…such as 3D scene, camera, lighting, textures,…are fundamental to 3D and are applicable…to other 3D applications as well,…such as Unity, Blender, Houdini, or Maya.…There are so many things you could do with three.js,…and we have barely scratched the surface.…You should definitely check out the examples page…of the three.js website to get a sense…of the things that are possible using this library.…
These examples illustrate a wide range of use cases…for this library and show you the code…that is used to build these examples as well.…You can learn a lot by yourself…by going through the examples on this page.…One of the more promising aspects…of having 3D graphics on the web is WebVR.…WebVR is an upcoming standard that makes it possible…to experience virtual reality through your browser.…Currently, WebVR is only available in experimental…or developer builds of modern browsers,…
- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
HTML5: Graphics and Animation with Canvaswith Joe Marini3h 7m Intermediate
1. Building a Simple Scene
2. Three.js Scene Object
5. Materials and Textures
Next steps1m 53s
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