- You can actually manipulate the positions…of the vertices of the objects…so that we can modify the look…of existing primitives to a certain degree.…We will be using a new Scene file to demonstrate that.…You can find this file among the exercise files.…This Scene is pretty simplified with only a grid…at the center using a mesh-based material…and the wire frame properties set to true.…Let's go back to our Scene file…and let's assign a name to this grid.…So here, I will be selecting this plane,…which generates our grid.…
And I will assign a name to that,…calling it plane-1.…And inside the update function,…I will start off by selecting that plane.…I will create a new variable called plane,…and I will choose that plane…by using its name inside the Scene.…Then, I will select the geometry property…of this plane object.…
Objects in Three.js have a property called…geometry that defines their geometry.…And geometries have a property called vertices,…which is an array that contains…all the vertices on the geometry.…We can loop through this array…
- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
1. Building a Simple Scene
2. Three.js Scene Object
5. Materials and Textures
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