Join Engin Arslan for an in-depth discussion in this video External geometries, part of Learning 3D Graphics on the Web with Three.js.
- [Instructor] Working with simple geometric perimeters…will only get us so far.…To be able to create more advanced 3D scenes,…we will need to have geometries that are more complicated…than what we have seen previously.…3D modeling is the name of the field…that's concerned in creating…these more advanced 3D shapes.…Using a 3D modeling software like Blender,…Maya, Modo, you could be creating models…that are extremely sophisticated.…These models can then be exported into a format…that can be imported into 3DS.…
Luckily, we don't need to know 3D modeling…to be able to use these more advanced objects.…We can use 3D objects that are already freely available…to populate our scene.…This is not the perfect solution, of course.…The models that you finds free for online…might not look exactly how you want them to look.…They might be too heavy to work with…from a file-size point of view,…or might have other quality issues.…But 3D modeling is a time-consuming task…and it makes a lot of sense to use already existing…3D models whenever we can.…
- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
HTML5: Graphics and Animation with Canvaswith Joe Marini3h 7m Intermediate
1. Building a Simple Scene
2. Three.js Scene Object
5. Materials and Textures
Next steps1m 53s
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