Join Engin Arslan for an in-depth discussion in this video Camera, part of Learning 3D Graphics on the Web with Three.js.
- [Instructor] In Three.js there…are two main types of cameras.…Perspective and Orthographic camera.…The Perspective camera is the most natural way…of looking at a scene by the size…of the objects decreases with the distance from the camera.…The second type of camera is the Orthographic camera…where there are no perspective effects.…You might be familiar with the Orthographic view…from technical drawings or from isometric games…such as SIM City or Diablo.…Now using an Orthographic camera…the size the objects doesn't appear…to change with their distance from the camera.…
With an Orthographic camera, you need…to define the size of the camera rostrum.…Let's take a look at how to define an Orthographic camera.…Here in my scene file, instead of defining…a perspective camera here.…I will for the time being, deactivate this…and I will define an Orthographic camera.…With the Orthographic camera, the parameters…that we need to pass are related to the camera rostrum.…
So the first parameter that we pass here…is related to the camera rostrum left plane,…
- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
HTML5: Graphics and Animation with Canvaswith Joe Marini3h 7m Intermediate
1. Building a Simple Scene
2. Three.js Scene Object
5. Materials and Textures
Next steps1m 53s
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