Join Engin Arslan for an in-depth discussion in this video Animation rig, part of Learning 3D Graphics on the Web with Three.js.
- [Instructor] For any non-trivial animation,…you might need to build an animation rig.…An animation rig consists of helper objects…to facilitate the animation process.…It can be really simple,…like the one we will be building in this chapter…for camera animation,…but this can be really complex as well,…for the case of more involving types of animation,…like character animation.…For that kind of an animation,…you would probably need to use a dedicated…3D animation software to do the rigging.…In fact, visual effects companies have…entire departments that are dedicated…to rigging of geometry…for animation purposes.…
In this case, I would like to build a simple animation rig…that will help with certain kinds of animation…for the camera.…In particular, I will build a rig…that would make moving the camera around the scene…easier.…So, let's get started.…I will start off by removing the existing…transformations on the camera.…Moving forwards, we will control the camera…by using our animation rig.…So I will find the transformations on the camera,…
- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
Adobe Animate CC: HTML5 Canvas and WebGLwith Joseph Labrecque1h 36m Intermediate
HTML5: Graphics and Animation with Canvaswith Joe Marini3h 7m Intermediate
1. Building a Simple Scene
2. Three.js Scene Object
5. Materials and Textures
Next steps1m 53s
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