As mentioned earlier, the scene object inherits properties from the Object3D class. It only has a few properties of its own. One of those properties is the fog property. The fog property allows the scene to fade off to a given color. It is a visual property that can somewhat enhance the aesthetic quality of a scene depending on the style you are going for. There are two kinds of fog objects in Three.js. You are going to be using the FogExp2 object. You need to pass this object inside the fog property to get it working.
- [Instructor] For this video,…I'll be getting rid of the animations…that I have added previously.…So inside the update function,…I will be getting rid of the animations…on the plane objects,…and I will be getting rid of the scale animation…on every object that I have in the scene.…Additionally I will get rid of the positioning…that I have on the plane objects,…and I will again add the box inside…the scene object instead of the plane object.…
Basically I'm removing most of the animation…and changes that I have done in the previous video.…Let's see if everything is working…as expected inside Chrome.…Perfect.…Everything looks static right now.…As mentioned earlier the scene objects…inherits properties from the object 3-D class.…It only has a few properties of its own.…One of those properties is the fog property.…Fog property allows the scene to fade off to a given color.…It's a visual property that can somewhat enhance…the aesthetic quality of the scene,…depending on the style you are going for.…
There are two kinds of fog objects Three.js.…
Author
Released
6/30/2017- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
Duration
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Introduction
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Welcome55s
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1. Building a Simple Scene
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Introduction to three.js2m 12s
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Set up the environment2m 37s
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Scene essentials5m 17s
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Populate the scene7m 42s
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Create a ground plane5m 27s
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2. Three.js Scene Object
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Three.js objects1m 56s
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Other Object3D properties5m 14s
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Adding fog to the scene3m 22s
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3. Lights
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Lighting in three.js2m 23s
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Light types5m 25s
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dat.GUI2m 55s
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Orbit controls2m 31s
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Shadows1m 21s
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SpotLight4m 37s
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DirectionalLight4m 11s
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AmbientLight2m 37s
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RectAreaLight52s
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4. Animation
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Random() function2m 16s
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Math.sin() and Math.cos()4m 56s
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Add noise1m 38s
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Camera2m 14s
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Animation rig6m 19s
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Animation rig, part 210m 35s
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Tween.js8m 13s
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5. Materials and Textures
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MeshBasicMaterial1m 33s
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MeshStandardMaterial2m 27s
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Texture maps6m 27s
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Roughness maps3m 10s
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Environment maps4m 24s
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6. Geometries
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Primitive geometries2m 59s
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Manipulating vertices6m 5s
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External geometries4m 35s
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7. Particles
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Creating a particle system7m 46s
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Stats.js2m 10s
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8. Post-Processing
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Post-processing1m 12s
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EffectComposer7m 48s
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Other shaders1m 25s
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Conclusion
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Next steps1m 53s
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Video: Adding fog to the scene