We can call the Perlin noise function…with the following commands and use it…instead of the sine function.…So instead of using the sine function here,…I can call the command called simplex2,…which will call the Perlin noise function.…The simplex2 function takes two arguments,…two continuous values,…so instead of having this as a single argument,…I'm going to be passing it two times,…so to be able to do that I will save…this value inside a variable.…
- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
1. Building a Simple Scene
2. Three.js Scene Object
5. Materials and Textures
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