To be able to understand the shadow behavior of the lights a bit better this video introduces more objects to the scene. To create a grid of boxes, you will make use of the three.js Group object, which is a nongeometric object used for organizing other objects together. You can think of it as an HTML div element that you might create for the sole purpose of wrapping other objects if you have a web development background. Or you can think of it corresponding to a folder in Photoshop or a null object in other 3D software. It serves the purpose of containing other objects.
- [Instructor] In this video, I will be creating…a scene with more objects before we start…looking at other light types.…That will help us understand the differences…between light types a little bit better.…In this scene, instead of having a single box,…I will have a grid of boxes.…To save us some time, I already built…a function called getBoxGrid…that allows us to create this grid.…You can find it in exercise files for this video.…Let me walk you through how I built this function.…Here, I have simply two nested for loops…that creates a desired amount of boxes…with the given separation value.…
The only thing that is new here…is the usage of the Three.js Group object.…A Group is a non-geometric object…used for organizing other objects together.…You can think of it as an HTML div element…that you might create for the sole purpose…of wrapping other objects if you have…a web development background…or you can think of it corresponding to a folder…in Photoshop or a null object in other 3D software.…It serves the purpose of containing other objects.…
Author
Released
6/30/2017- Building a simple scene
- Creating three.js 3D objects
- Adding light and shadows
- Animating with Tween.js
- Working with materials and textures
- Editing and importing geometries
- Creating a particle system
- Post-processing with effects and shaders
Skill Level Intermediate
Duration
Views
Related Courses
-
Adobe Animate CC: HTML5 Canvas and WebGL
with Joseph Labrecque1h 36m Intermediate
-
Introduction
-
Welcome55s
-
-
1. Building a Simple Scene
-
Introduction to three.js2m 12s
-
Set up the environment2m 37s
-
Scene essentials5m 17s
-
Populate the scene7m 42s
-
Create a ground plane5m 27s
-
-
2. Three.js Scene Object
-
Three.js objects1m 56s
-
Other Object3D properties5m 14s
-
Adding fog to the scene3m 22s
-
-
3. Lights
-
Lighting in three.js2m 23s
-
Light types5m 25s
-
dat.GUI2m 55s
-
Orbit controls2m 31s
-
Shadows1m 21s
-
SpotLight4m 37s
-
DirectionalLight4m 11s
-
AmbientLight2m 37s
-
RectAreaLight52s
-
-
4. Animation
-
Random() function2m 16s
-
Math.sin() and Math.cos()4m 56s
-
Add noise1m 38s
-
Camera2m 14s
-
Animation rig6m 19s
-
Animation rig, part 210m 35s
-
Tween.js8m 13s
-
-
5. Materials and Textures
-
MeshBasicMaterial1m 33s
-
MeshStandardMaterial2m 27s
-
Texture maps6m 27s
-
Roughness maps3m 10s
-
Environment maps4m 24s
-
-
6. Geometries
-
Primitive geometries2m 59s
-
Manipulating vertices6m 5s
-
External geometries4m 35s
-
-
7. Particles
-
Creating a particle system7m 46s
-
Stats.js2m 10s
-
-
8. Post-Processing
-
Post-processing1m 12s
-
EffectComposer7m 48s
-
Other shaders1m 25s
-
-
Conclusion
-
Next steps1m 53s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Add more objects to the scene