State machine diagrams don't concentrate on the programming process but rather on a single object, with the aim being to track the way it changes state at various times. Meanwhile, an activity diagram is a form of flowchart that tracks the decisions and transitions in part of a system; one variant of the activity diagram splits different classes in a visual style commonly known as a swim lane. To find out more about working with advanced UML diagrams such as these, check out this online video.
We've covered the most common UML diagrams.…We've seen Class Diagrams, Use Case Diagrams, Conceptual Object model Diagrams,…and Sequence Diagrams.…While I'm not going to cover all 14 in this course, here is a couple more that…you may come across.…First is the State Machine Diagram, also known as a State Chart.…I have a very simple example here.…This time we would switch our focus to just a single object and not…detailing its attributes and its behaviors, but just the way that it changes…state over its lifetime.…
State Machine Diagrams contain rectangles with rounded corners these are the…different states that the object can live in, and we can detail the transition…between one to the other and what causes it.…These are useful when you have objects that exist in very different states, very…different configurations during the lifetime of the application.…I want to show exactly how they get from one state to another.…Now if you come from a procedural language background, you'll be used to flowcharts.…Well, Activity Diagrams are the closest things to classic flowcharts in UML and…
Let Simon Allardice introduce you to the terms—words like abstraction, inheritance, polymorphism, subclass—and guide you through defining your requirements and identifying use cases for your program. The course also covers creating conceptual models of your program with design patterns, class and sequence diagrams, and unified modeling language (UML) tools, and then shows how to convert the diagrams into code.
- Why use object-oriented design (OOD)?
- Pinpointing use cases, actors, and scenarios
- Identifying class responsibilities and relationships
- Creating class diagrams
- Using abstract classes
- Working with inheritance
- Creating advanced UML diagrams
- Understanding object-oriented design principles
Skill Level Intermediate
1. Core Concepts
2. Object-Oriented Analysis and Design
Defining requirements6m 9s
3. Utilizing Use Cases
4. Domain Modeling (Modeling the App)
5. Creating Classes
6. Inheritance and Composition
7. Advanced Concepts
8. Object-Oriented Design Patterns
9. Object-Oriented Design Principles
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