It's important to know at least the fundamentals of programming before beginning this course. Loops and conditions, variables and arrays, etc., are the building blocks of programming languages and will be referenced in these tutorials. This video describes exactly who this course is for and who it will benefit.
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Although we won't be writing a lot of code in this course, you should know at least the fundamentals of programming. Because I will be talking about things like loops and conditions, variables and arrays, and so on. The typical building blocks of any programming language. Now if that's not the case, take a look at our Foundations of Programming: Fundamentals course first. Beyond that I'm expecting a wide audience. You could be a beginner or have long years of programming experience. If you are fairly new to programming, and you haven't explored any object orientation concepts yet, not a problem. We're going to start from the beginning.
Now if you're experienced in a language that isn't object-oriented like traditional COBOL or straight C, then welcome. And I want to welcome another group. If you're working with an object- oriented language now, and you've already encountered some of these ideas, like classes and objects, but you know or you suspect that you haven't been using them correctly, see it's extremely common to have programmers who work in an object-oriented language but aren't really using object orientation in anything but the most simplistic way.
If that describes you, this is the perfect course to start to think in object-oriented ways and unlock what your language can do.
Let Simon Allardice introduce you to the terms—words like abstraction, inheritance, polymorphism, subclass—and guide you through defining your requirements and identifying use cases for your program. The course also covers creating conceptual models of your program with design patterns, class and sequence diagrams, and unified modeling language (UML) tools, and then shows how to convert the diagrams into code.
- Why use object-oriented design (OOD)?
- Pinpointing use cases, actors, and scenarios
- Identifying class responsibilities and relationships
- Creating class diagrams
- Using abstract classes
- Working with inheritance
- Creating advanced UML diagrams
- Understanding object-oriented design principles