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: Foundations of Programming: Object-Oriented Design
: Foundations of Programming: Object-Oriented Design

Real-world objects have their own identities and properties. Objects in computer programming also do, but they go further. For example, a date or bank account can be an object in a computer program, while you can't touch one in real life. This video tutorial distinguishes between objects themselves and their behaviors, such as saving or printing, and answers the question, "What is an object?"

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Skill Level Intermediate
3h 1m
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Skills covered in this course
Design Patterns Developer Programming Foundations Java

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