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Objects in FXML

Objects in FXML: Create Interfaces with FXML and JavaFX
Objects in FXML: Create Interfaces with FXML and JavaFX

The main purpose of FXML is creating an object-graph. Some classes provide constructors to create their objects, some use static valueOf() methods, and some factory methods. Using the no-args constructor to create objects in FXML is easy. If an element name is a class name, which has a no-args constructor, the element will create an object of that class. The following element creates a VBox object as the VBox class has a no-args constructor.

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Skill Level Intermediate
1h 12m
Duration
9,219
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Skills covered in this course
Development Tools Developer Programming Languages Java

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