Using graphic interpretations to map out applications can help during programming and development. If you already know what classes need what functions, you can dive right into the programming part. An introduction to the Unified Modeling Language (UML) gives you the tools needed to diagram a project for quick reference and reporting. Watch this online video to learn the basics of UML.
During this course, I'll be using a few common diagramming techniques for…drawing classes and interactions.…These diagrams are from something called UML, or the Unified modeling Language.…A UML isn't a programming language.…This is a graphical notation specifically for drawing diagrams of an…object-oriented system.…A UML describes over a dozen different diagrams, but we're only interested in a…few of the most common, such as the classic class diagram.…Now you've seen this diagram already. This comes from UML.…
It's a very simple graphical representation of a class.…It just has three sections:…the name of the class, the attributes, and the behaviors or methods.…And this allows me to quickly sketch out an idea that is readable and…understandable, whether you're using Java, C#, VB.NET, Ruby, Python,…Objective-C, and so on.…And as we go forward we'll see not just the class diagram, but a few more…diagrams that are in common usage, but I want to be quite specific.…
UML is not our goal here, and knowing more UML will not magically make you a…
Let Simon Allardice introduce you to the terms—words like abstraction, inheritance, polymorphism, subclass—and guide you through defining your requirements and identifying use cases for your program. The course also covers creating conceptual models of your program with design patterns, class and sequence diagrams, and unified modeling language (UML) tools, and then shows how to convert the diagrams into code.
- Why use object-oriented design (OOD)?
- Pinpointing use cases, actors, and scenarios
- Identifying class responsibilities and relationships
- Creating class diagrams
- Using abstract classes
- Working with inheritance
- Creating advanced UML diagrams
- Understanding object-oriented design principles
Skill Level Intermediate
1. Core Concepts
2. Object-Oriented Analysis and Design
Defining requirements6m 9s
3. Utilizing Use Cases
4. Domain Modeling (Modeling the App)
5. Creating Classes
6. Inheritance and Composition
7. Advanced Concepts
8. Object-Oriented Design Patterns
9. Object-Oriented Design Principles
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